Beep, Beep

Introduction: The Gretch Runner flips the title cards by passing across. The chase begins as normal, and is then paused for the Gretch Runner (Accelerati Incredibilus). The camera zooms back to Isabella (Catcherius Vulgaris). The camera then zooms back to the Road Runner and the chase resumes. The camera now zooms out as Wile E. chases after the Road Runner with a knife and fork. The Coyote strikes - and misses, sticking the utensils into the road as the Road Runner moves into superspeed. Isabella, left suspended in the road, lets go of the knife and scratches his head, only to fall down. He slumps on the ground and soon comes up with a new plan.

1. Isabella attaches a spring-activated boxing glove to a large rock and hides behind it, hoping to strike the Gretch Runner. However, the tension in the spring causes the rock and Isabella. to be launched backwards instead of the glove forwards. The glove then retracts backwards and punches the stunned Isabella in the face.

2. Isabella's next plan is to traverse a tightwire and drop an anvil on the Gretch Runner, resulting in a "Gretch Runner Pet" as her drawing puts it. Obviously, the anvil is too heavy for the tightwire to handle, and Isabella is stretched all the way to the ground and can be seen by the Gretch Runner, who taunts her before dashing off Isabella drops the anvil and is thus slung up into the air. Eventually, she peaks and falls downwards. Isabella points expectantly at her backpack and pulls out a cord, hoping for a parachute; however, upon opening the pack, there's no parachute, simply common items like a hatchet and kitchen utensils. Wile E.'s expression darkens as he knows what'll happen now, and she then pulls out a tablet of aspirin and takes one to alleviate the inevitable pain. She weakly waves at the camera as she takes the plunge.

3. Isabella then tries a new plan to explode the Gretch Runner with trickery: set out a water glass with two signs by it reading "Last Water for 300 MILES" and "Free Drink of Water". Of course, nothing provided by Isabella E. Coyote is free. It comes with "strings attached", that's, a string to a TNT device, which, as she hopes, should eliminate the Gretch Runner. Isabella hides as she hears the approaching Gretch Runner, who stops at the water stand, mockingly spits at it, and speeds behind the hiding Isabella with a tall, large sign that reads "GRETCH RUNNERS CAN'T READ AND DON'T DRINK". Isabella's expression turns from smug to incredulous to outraged in a matter of seconds. She chases the Gretch Runner into an Old Cactus Mine, but soon realizes she has no helmet or flashlight. She returns to the cap rack and dons a cap, and the Gretch Runner pulls up to her and provokes a chase through the mine. They chase in a straight line until the Gretch Runner loads herself into an elevator and speeds to safety. For this section of scene three, the camera cuts alternately to an actual-size view inside the mine and a Pac-Man style view. Their hats color-code the characters during the latter period: the Gretch Runner is green and Isabella is red.

4. Back on the surface, Isabella has loaded himself on a springboard in order to sling herself towards the passing Gretch Runner. When she cuts the rope holding him back, she's planted directly on the ground and the spring unfurls like a Slinky.
 * Real time: Isabella brakes before falling into the shaft and gets into another lift to the left.
 * Pac-Man: Isabella's lift descends until she spots the Gretch Runner in another shaft to the right, and follows him through it. The Gretch Runner ascends a level, flies over a gap, and causes Isabella to pause, then to jump and hold onto...
 * Real time:...the edge of this tunnel, and then to disappear through that tunnel.
 * Pac-Man: The Gretch Runner continues running down a level and then back up the same way he came.
 * Real time: Isabella is momentarily stalled by having to climb a ladder up the main shaft.
 * Pac-Man: The chase continues circling in this way and gets faster and faster until the Gretch Runner edges into the right shaft. Isabella continues circling at ever-quicker speeds until the Gretch Runner beeps at him, which alerts him to continue the chase. Past this shaft is an up-and-down zigzag shaft; Isabella and Gretch Runner follow this until the shaft changes into a straight tunnel to the right and one to the northeast. The Road Runner moves into the northeast tunnel, while the Coyote continues moving in the same pattern, bumping himself many times upon the ceiling and floor of the east shaft. Eventually, he knocks out her headlight.
 * Real time: Isabella lights a match for light, but happens to be in an explosive-laden tunnel. The camera now cuts to above the surface. The explosion warps the cactuses currently on camera into the word "YIPE!".

5. Isabella is now waiting for the Gretch Runner to make a turn so that she can chase her with an abstrusely designed rocket. She lights the fuse with perfect timing, but unfortunately, the rocket fires directly up into the sky and explodes into a MR. SLUSHY BURGER sign.

6. Now, Isabella uses ACME's rocket-powered roller skates to prepare for the chase, which the Gretch Runner promptly begins by pulling up to the Isabella. The rocket thrust almost unseats Isabella, but she manages to lift her midsection to normal height and begin a very promising chase. When the road takes a turn, however, Isabella is catapulted off the end, her rear is bumped against the tops of several buttes, and she's then plopped on top of a high plateau. The skates are still functioning, and the jet blasts eventually join forces and continue to rush the Isabella forward. Isabella is then thrown up into the sky, where the skates tucker out. Isabella, knowing about the adverse effects of gravity on her, begins to pray then pulls out a wreath with R.I.P. on it as she falls into the ground. Isabella climbs out of the hole she makes exhausted, and soon spots her "Free Drink of Water" trap set earlier in the cartoon. As she's thirsty, she uses a straw and sips on the water. After she finishes her water, she gets blown up.

7. The fully recovered Isabella places a small railroad track, two bushes, herself, and a "R.R. STOP" sign in the middle of the road. This fails to stop the Gretch Runner, who mows down Isabella and leaves her spread-eagled on the track to be flattened again by a train passing through additional tracks mysteriously set up. The Gretch Runner relaxes on the balcony of the caboose, with a "THE END" sign attached to the back of the caboose.

THE END.