Ad Astra 2: Youth and Nostalgia

This is the ninth story in contributor Tiberius64's story series (Klingon64 on FanFiction.net) and the second in the Ad Astra spinoff series (the pilot being Ad Astra 1: Encounter at Alpha Centauri). This happens 8 years after the last story and now features Phineas and Isabella's second child Erica Flynn, as well as other next-generation children. Below is the link to the FanFiction.net version:

Ad Astra 2: Youth and Nostalgia

Chapter 1: Lightbulb!
First, a general background is given on the events that have occurred within the past 8 years. It is said that a small-scale alliance has been made between the Soruna, Thoroni, V'malnons (the first non-Centaurian species encountered besides Meap and Species 1), T'larans, and I'lin, although the Soruna reptilians were difficult to communicate with, given their bad tempers. Then, we switch to the present time in the story - summer vacation of 2038. Erica, the youngest child of the Flynn Household (now 7), and Chris (now 12) are sitting in the backyard under the shade of their tree. Chris questions her love of reading the Stumpleberry Finkbat book series in favor of merely watching the movie versions, to which she gets defensive. Isabella, from inside, begins to worry before Phineas reassures her that everything will turn out fine. He sits down on the couch and brings up information relating to all diplomatic relations with non-Terran species. Isabella asks why he has rejected the offer if being TerraFleet's first Admiral, to which he responds that he wants to keep having the fun of exploring; he also brings up the fact that as he is a founder, he already has all the authorities of an Admiral as the TerraFleet Commander. She responds by conceding that they could never get him behind a desk. Meanwhile, outside, Erica says that merely watching the movie versions ensures that acuracy is never maintained, although the movies did give her a new perspective on what magic would look like if sent from a wand. Just then, Chris gets an idea to make technological wands to simulate the spells from the series. They bring up an outdoor laboratory and begin construction after acquiring all materials needed.