User blog comment:Tiberius64/Story Idea Blogging I: First Steps/@comment-3395649-20120921012955/@comment-4121682-20120922065316

How big is the station? If it's monumentally huge, like the Death Star, my idea won't work. If it's small enough, you can make it so that if enough ships fire tachyon and aceton bursts at its shields, it may very well be vulnerable to greater firepower. In Star Trek, tachyon and aceton beams and bursts are very effective at depleting shields. If you at least deplete shields enough to hit a weak point or points of tactical significance, then weapons'-fire should be the next option.

For beam weapons, Phaser weapons (orange) equally good at taking on shields and hulls. Disruptor weapons (usually green) are great for weakening hull integrity; Plasma weapons (aqua) leave lasting damage effects. Tetryon weapons (dark blue) are great for making shields less resistant to weapons'-fire. Polaron weapons (purple) are great for damaging computer subsystems of the ship/station. Antiproton weapons (dark red) are great for penetrating shields in general. All those weapons' characteristics are from Star Trek Online, by the way.

Torpedo-wise, Photon torpedoes (orange) are great against hulls. Quantum torpedoes (blue) are like Photon, but 2.5x stronger and take longer to recharge. Plasma torpedoes (green) leave lasting plasma damage. Transphasic torpedoes (medium yellow) are the greatest at shield penetration, but take the longest to reload. Chroniton torpedoes (white) are great at slowing down the target and reducing their turning abilities, also taking a long time to recharge.